Character Builder (Alpha)

General Stats

Name:Name HereAC:9Max HP:14MR:0
Race:Lathian SilnariSpeed:6HP14Magic:0
Exp:0Max Focus0Temp HPN/AContract0
Level:1Focus0Plays0Max Mana:0
Size:1Mana0
Basic Class:Advanced Class:Master Class:Reg.Mana:N/A

Attributes

AttributeBaseInitial ASIASITotalMod
Power88-1
Finesse88-1
Endurance88-1
Intelligence88-1
Will88-1
Remaining:N/A190N/AN/A

Race & XP

Armor & Shield

Classes

Attacks

Level Bonus: 1   Power Mod: -1   Finesse Mod: -1

NameAtk BonusDamageTypeProperties & Plays
This is an exampleTo-Hit Bonus = POW or FIN Mod (If Finesse) + Lv Accuracy + Enchantment AccuracyDie Number + Appropriate Pow / Fin ModDamage TypeInsert Properties & Plays
Unarmed Strike01d4 + -1BluntNon-Lethal, Simple, Finesse
Dagger01d4 + -1PierceFinesse, thrown (3 / 7), Finisher, Nimble (1d8), Batch (15)
Power Weapon0Die Number + -1Damage Type
Finesse Weapon0Die Number + -1Damage Type

Plays

⚠Does not account for free plays given by a class. You have to add / remove those manually.

Free Plays
  • Charge
  • Parry
  • Riposte
  • Sweep
Other Plays

    Remaining Plays: 0

    Talents

    A character starts with 2 General Talents points - which can only be used for General Talent, and 3 points that can be used for any talents, which can be used for every type of talent, including general talents. This character creator automatically prioritize General Talents for the General Talent pool.

    ⚠ Does not account for free talents given by a class. You have to add / remove those manually.

    General Talents
      Universal Talents

        General Talent Point: 0 / 2

        Combat Talent Point: 0 / 3

        Add Talent:

        You have no access to Martial talents
        You have no access to Caster talents

        Magic

        Spell Unlocking Rules:
        • You can take any spells in a Primary School (The eight schools below) up to your mastery level in that school
        • You can take any spells in a Secondary School up to your MR, which is 0
        Mastery Rules:
        • You may raise your mastery in any school up to the level of your MR.
        • Mastery let you use Generic Spells with the property of the school
        • Your total mastery point is equal to your magic.
        • Cost of Mastery:
          • Level 1 - 2: 1 point
          • Level 3 - 5: 2 point
        Remaining Mastery Points: 0
        SchoolAeroAlchemyAquaArtificeFaithFireGeoNatureNecromancy
        Mastery Level000000000
        Add / Deduct
        You may unlock a total of 0 spells (0 magic + 0 contract)