| Name: | Name Here | AC: | 9 | Max HP: | 14 | MR: | 0 |
| Race: | Lathian Silnari | Speed: | 6 | HP | 14 | Magic: | 0 |
| Exp: | 0 | Max Focus | 0 | Temp HP | N/A | Contract | 0 |
| Level: | 1 | Focus | 0 | Plays | 0 | Max Mana: | 0 |
| Size: | 1 | Mana | 0 | ||||
| Basic Class: | Advanced Class: | Master Class: | Reg.Mana: | N/A |
Level Bonus: 1 Power Mod: -1 Finesse Mod: -1
| Name | Atk Bonus | Damage | Type | Properties & Plays |
|---|---|---|---|---|
| This is an example | To-Hit Bonus = POW or FIN Mod (If Finesse) + Lv Accuracy + Enchantment Accuracy | Die Number + Appropriate Pow / Fin Mod | Damage Type | Insert Properties & Plays |
| Unarmed Strike | 0 | 1d4 + -1 | Blunt | Non-Lethal, Simple, Finesse |
| Dagger | 0 | 1d4 + -1 | Pierce | Finesse, thrown (3 / 7), Finisher, Nimble (1d8), Batch (15) |
| Power Weapon | 0 | Die Number + -1 | Damage Type | |
| Finesse Weapon | 0 | Die Number + -1 | Damage Type |
⚠Does not account for free plays given by a class. You have to add / remove those manually.
Remaining Plays: 0
A character starts with 2 General Talents points - which can only be used for General Talent, and 3 points that can be used for any talents, which can be used for every type of talent, including general talents. This character creator automatically prioritize General Talents for the General Talent pool.
⚠ Does not account for free talents given by a class. You have to add / remove those manually.
General Talent Point: 0 / 2
Combat Talent Point: 0 / 3
Add Talent:
| School | Aero | Alchemy | Aqua | Artifice | Faith | Fire | Geo | Nature | Necromancy |
|---|---|---|---|---|---|---|---|---|---|
| Mastery Level | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 |
| Add / Deduct |